As a general rule for stat growth for heroes in Hero Wars they scale exponentially as the reach their peak. |
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What this means is do NOT spread your build, do not evenly level all of your stats because you will be greatly left behind if you do. |
Even though it costs a lot more to level stats near the end, it's worth it because for example the last 10 levels, are worth more than the first 30-50 combined. |
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These are GENERAL rules and are meant to serve as a template for you, |
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but individuals may be required to boost other stats depending on the teams they're competing against on their respective servers. |
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For skins and glyphs, reference the stats below to see which ones your hero will benefit from most based on the stat priority. |
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STAT PRIORITY: |
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Warriors / Marksmen / Mages (DPS): |
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1. Armor / Magic Penetration |
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2. Physical Attack / Magic Attack |
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3. Strength/Agility/Intelligence |
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4. Health |
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5. Armor / Magic Defense |
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Tanks: |
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1. Armor / Magic Defense (Mitigation) |
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2. Health |
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3. Strength |
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4. Physical Attack / Magic Attack |
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5. Penetration |
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Support / Control / Healer: |
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1. Health |
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2. Strength/Agility/Intelligence |
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3. Armor / Magic Defense |
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4. Physical Attack / Magic Attack |
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Exceptions: |
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Nebula: |
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1. Physical Attack |
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2. Agility |
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3. Health |
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4. Armor / Magic Defense |
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Lilith: |
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1. Health |
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2. Strength |
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3. Armor / Magic Defense |
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4. Magic Penetration |
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5. Magic Attack |
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Celeste: |
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1. Magic Penetration |
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2. Health |
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3. Magic Attack |
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4. Intelligence |
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5. Armor / Magic Defense |
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Aurora: |
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1. Dodge |
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2. Health |
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3. Strength |
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4. Magic Penetration |
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5. Magic Attack |
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6. Armor |
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Andvari: |
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1. Health |
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2. Strength |
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3. Armor Penetration |
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4. Physical Attack |
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5. Armor |
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Elmir: |
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1. Armor Penetration |
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2. Health |
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3. Agility |
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4. Physical Attack |
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5. Armor |
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